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1) It was a 4032, so I would like it to be reborn as a 4032
2) It has the normal/graphics keyboard, and Commodore never released a machine as far as I know with 80 columns and this keyboard. Some software expects a certain keyboard and reads it directly rather than using the OS routines, so may get the wrong keys. So best to stick with 40N and 80B.
3) I already have a very nice, fully working 80 column pet, in the form of an 8032-SK (thanks, James - I'm still looking after it)
4) This may be the clincher, lots of the software is designed for 40 column screens, and doesn't look right in 80 column.
There are ways to reprogram the CRTC to switch to a pseudo 40 column mode, but it seems to be just the middle 40 characters of the 80 column screen. The characters are never going to get fatter whilst the dot clock of the 74166 is tied to 16MHz.
The conversion is relatively simple, change the link from 80 to 40.
Oh, but not just this one, there are 14 in total.
I've fitted sockets so I can change back to 80 column without recourse to a soldering iron. I may even look at switching via a number of 157s or even 4066s, with a dual ROM and a single change over switch. For the moment, I think I'll be happy with just the 40 column mode.
In 40 column mode, 5 chips can be removed, two buffers, a latch and 1K of the screen RAM. I've left the buffers and latch in place as they were still soldered in, but removed the SRAM as it was socketed.
The editor ROM needs to be changed, so I've blown a copy of the 40n50 editor ROM, time to switch on.
Looks like 40 columns to me. This is what space invaders looks like in 40 column mode.
It's now working as a 4032. Must get on with finishing this before I get carried away playing games. I may have said this before, but next it's time to finally fix the RAM.
Update: I have now removed the five chips (UB6-8, UC6-7) that wouldn't be fitted in a 4032 and made the mod permanent.